He's like that really nerdy DND loser who refuses to admit he's a fucking loser and thinks he's so superior to everyone because his fantasy barbarian is awesome. Sure, Red Price was smarmy and posh and suave but his entire story is so boring. By the end I only really liked Sebille as the other two were so boring. In that playthrough I had Fane, Red Prince, and Sebille. For example, your character getting drunk with someone (wut? I don't even have a liver) or you just wandering around town with an open face helmet and no one cares. But at the same time I could feel the limitations that came from how it's not really feasible to rewrite the entire game around undead characters so there was a lot of strange moments where things just don't mesh. What came of the Lich, we do not know.I've beaten the game once with an undead good character. Perhaps there were more secrets to uncover beneath Mordus' house - but it seems that we will never find out for certain now. Now fully strengthened, it retrieved its Soul Jar and left us the remainder of its cache. We allowed the Lich to continue feasting. We spared the creature and allowed it to finish its meal. It appeared to be feeding on the corpse of a child. We encountered a skeletal creature - a Lich - in the Cloisterwood. We came upon a skeletal creature - a Lich - along Reaper's Bluffs, feasting on corpses This time, we found it gorging itself on the corpses of children. While exploring Cloisterwood, we encountered the Lich once more. We came across the Lich, feasting on corpses along Reaper's Bluffs. It quickly fled, professing to be hungry. Mordus was feeding off its Source, subjecting it to great pain in the process. The Lich told us that it was Mordus' prisoner. The Lich wants us to tamper with a strange panel nearby. What could possibly need such elaborate protection.? We found a strange puzzle of glyphs and pressures plates. We managed to lockpick the ornate skull - a secret passageway was revealed to us. We placed the eyeball gem into the ornate skull - a secret passageway was revealed to us. A skeletal creature is being held captive within it - a Lich. We have found a strange crypt, unlike anything we've else seen in Driftwood. We have acquired an unusual gem, decorated to look like an eyeball. It seems to be missing one of its yellow gemstone eyes. We have found an ornate skull embedded in the wall. You will get the most out of this quest if you let him live until he spawns his chest and then killing him (104,175 XP). The Quest is finished after he got killed or left.After its finished, he will spawn a chest with good loot and leave (4175XP). If you gave him some source, he will be asking for your blood to complete his ritual.Attack him, he will summon 4 parastic hearts (44900XP) and kill him for good and get 22450XP XP and the "Xhaxh's Staff of Parasitic Decay". If you didn't give him some source he will be feasting on a child and you will get a party dialog.You will find him again at the entrance to the ruins where Hannag is located. ![]() This will net you 4175XP and will give you the task to retrieve his soul jar. If you have a spare source point you can sacrifice it so he won't have to feed on any more innocents.You chose to not to kill him but he will keep killing innocents.Killing him will end the quest and he will drop " Xhaxh's Staff of Parasitic Decay" and 18750XP.Defeat them all and you can choose if you want to kill the Lich or spear his life. Attacking him will spawn several dwarf skeletons.This time, you will find him feasting on the bodies of innocents to replenish his source.The lich will leave the basement to the Cloisterwoods (X:222, Y:200) and be killing the guards on his way.You can choose between some skill books or increase your source but this option will also result in a random skill book.Pressing the green button will Free the Lich and spawn several skeletons.You will encounter a Lich called "Desiccated Undead" tied to a strange machine that Mordus used to drain his source.Press the plates like shown in the Screenshot and the door will open.Go down the Hatch when you have unlocked the secret passage.You need the amulet from Mordus in order to gain access to this hatch. The regular way to unlock is a gem that can be found in a hatch in Wrecker's Cave on a corpse.You can just lockpick it if you have Thievery 5.Unlock the secret door in Mordus basement that you can open by unlocking the ornate skull on the wall 13900XP.The dwarven thugs mentioned the possibility of another hidden door in the cellar of Mordus' house. A Tase of Freedom is a side-quest in Divinity: Original Sin 2
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